//==============================================================================
// Troy Lighthouse_anim.xt
//==============================================================================

import Construction_defines_anim.txt

define sfxatimeshiftmediumin
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift medium 
		}
	}
}

//down sparkles
define sfxatimeshiftspellin
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift spell out
		}
	}
}

define sfxatimeshiftswirl
{
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
define empower
{
   SetSelector
   {
      EmpowerLogic
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualnone Jimmy
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualparticle SFX E Pharaoh Empower Large
            }
         }
      }
   }
}

//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         VisualParticle Building SFX A Lighthouse Glow Particle
      }
   }  
}

//==============================================================================
define GenericSmoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }  
}
//==============================================================================
define smoketiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      DamageLogic -2 -1 50
      set hotspot
      {
         version
         {
            visual Building E Lighthouse
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
				Connect attachpoint GenericSmoke hotspot
				connect RIGHTFOREARM smoketiny hotspot
            Connect NECK GenericSmoke hotspot
		      connect LEFTFOREARM smoketiny hotspot
				connect Face Glow hotspot
            connect ATTACHPOINT empower hotspot
         }
      }
      set hotspot
      {
         version
         {
            visual Building E Lighthouse Construction
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      
   }
}
